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 uav design


A Grammar for the Representation of Unmanned Aerial Vehicles with 3D Topologies

Mallozzi, Piergiuseppe, Sibai, Hussein, Incer, Inigo, Seshia, Sanjit A., Sangiovanni-Vincentelli, Alberto

arXiv.org Artificial Intelligence

We propose a context-sensitive grammar for the systematic exploration of the design space of the topology of 3D robots, particularly unmanned aerial vehicles. It defines production rules for adding components to an incomplete design topology modeled over a 3D grid. The rules are local. The grammar is simple, yet capable of modeling most existing UAVs as well as novel ones. It can be easily generalized to other robotic platforms. It can be thought of as a building block for any design exploration and optimization algorithm.


Design of Unmanned Air Vehicles Using Transformer Surrogate Models

Cobb, Adam D., Roy, Anirban, Elenius, Daniel, Jha, Susmit

arXiv.org Artificial Intelligence

Computer-aided design (CAD) is a promising new area for the application of artificial intelligence (AI) and machine learning (ML). The current practice of design of cyber-physical systems uses the digital twin methodology, wherein the actual physical design is preceded by building detailed models that can be evaluated by physics simulation models. These physics models are often slow and the manual design process often relies on exploring near-by variations of existing designs. AI holds the promise of breaking these design silos and increasing the diversity and performance of designs by accelerating the exploration of the design space. In this paper, we focus on the design of electrical unmanned aerial vehicles (UAVs). The high-density batteries and purely electrical propulsion systems have disrupted the space of UAV design, making this domain an ideal target for AI-based design. In this paper, we develop an AI Designer that synthesizes novel UAV designs. Our approach uses a deep transformer model with a novel domain-specific encoding such that we can evaluate the performance of new proposed designs without running expensive flight dynamics models and CAD tools. We demonstrate that our approach significantly reduces the overall compute requirements for the design process and accelerates the design space exploration. Finally, we identify future research directions to achieve full-scale deployment of AI-assisted CAD for UAVs.


Developmental Reinforcement Learning of Control Policy of a Quadcopter UAV with Thrust Vectoring Rotors

Deshpande, Aditya M., Kumar, Rumit, Minai, Ali A., Kumar, Manish

arXiv.org Artificial Intelligence

In this paper, we present a novel developmental reinforcement learning-based controller for a quadcopter with thrust vectoring capabilities. This multirotor UAV design has tilt-enabled rotors. It utilizes the rotor force magnitude and direction to achieve the desired state during flight. The control policy of this robot is learned using the policy transfer from the learned controller of the quadcopter (comparatively simple UAV design without thrust vectoring). This approach allows learning a control policy for systems with multiple inputs and multiple outputs. The performance of the learned policy is evaluated by physics-based simulations for the tasks of hovering and way-point navigation. The flight simulations utilize a flight controller based on reinforcement learning without any additional PID components. The results show faster learning with the presented approach as opposed to learning the control policy from scratch for this new UAV design created by modifications in a conventional quadcopter, i.e., the addition of more degrees of freedom (4-actuators in conventional quadcopter to 8-actuators in tilt-rotor quadcopter). We demonstrate the robustness of our learned policy by showing the recovery of the tilt-rotor platform in the simulation from various non-static initial conditions in order to reach a desired state. The developmental policy for the tilt-rotor UAV also showed superior fault tolerance when compared with the policy learned from the scratch. The results show the ability of the presented approach to bootstrap the learned behavior from a simpler system (lower-dimensional action-space) to a more complex robot (comparatively higher-dimensional action-space) and reach better performance faster.